Xeg Yi

Xag-ya are creatures from the Positive Material Plane, and xeg-yi are creatures from the Negative Material Plane. They are much alike, being reverse images of each other. Both are summoned by spellcasters and used as guardians of magical treasures.
Both creatures appear as 5-foot diameter spheres with six 5-foot long tendrils protruding around its body. The xag-ya has two glowing golden eyes set in the center of its body, while the xeg-yi’s eyes are a dull metallic in color.

XEG-YI, CR 5

N medium outsider (elemental, extraplanar)
Init +1; Senses darkvision 60 ft., Perception +12

DEFENSE
AC 20, touch 11, flat-footed 19 (+1 Dex, +9 natural)
hp 37 (5d10+15)
Fort +4, Ref +5, Will +6
DR 10/+1; Immune elemental traits; SR 12

OFFENSE
Speed fly 30 ft. (good)
Melee 6 tendrils +6 (0 plus energy melt)
BAB +5; CMB +5; CMD 16
Special Attacks Energy melt, energy burst, opposite contact, spell immunity

STATISTICS
Str 11, Dex 13, Con 16, Int 14, Wis 14, Cha 14
Skills: Hide +9, Knowledge (any one) +8, Perception +12, Stealth +9, Sense Motive +8
Feats Ability Focus (energy melt), Alertness

Energy Melt (Su): Touch or ranged ray (10 feet maximum, no range increment), Fortitude save (DC 17). Each creature can use its ranged attack once every 1d4 rounds. Negative energy deals 1d4 points of cold damage, destroys combustibles (wood, cloth, parchment), and affects metals similar to the chill metal spell. A metal item that fails its save crumbles into dust. Items that succeed at the save deal damage to unprotected creatures as the chill metal spell cast by a 12th-level sorcerer.

Energy Burst (Su): If slain, the creature explodes in a violent burst of energy (positive or negative; xag-ya or xeg-yi) that affect all within a 10-foot radius. Those affected take 4d6 points of fire or cold damage and must save as if touched by the creature’s energy melt attack.

Opposite Contact (Su): Should a xag-ya and xeg-yi meet, they will rush together and destroy each other in a violent burst of energy. Those within a 30-foot radius take 6d6 points of damage (one-half fire and one-half cold).

Spell Immunity (Ex): The only spells that affect a xag-ya or xeg-yi are disintegrate, magic missile, shield, banishment, dismissal, dispel magic, miracle, plane shift, and wish.

COMBAT
The xag-ya or xeg-yi attacks using its tendrils to touch an opponent or fire a blast of energy at a foe.
The Xag-Ya and Xeg-Yi first appeared in the Monster Manual II (Gary Gygax, 1982).

ADVANCED XEG-YI, CR 11

N large outsider (elemental, extraplanar)
Init +1; Senses darkvision 60 ft., Perception +12

DEFENSE
AC 20, touch 9, flat-footed 20 (+11 natural, -1 size)
hp 158 (15d10+75)
Fort +10, Ref +9, Will +11
DR 10/+1; Immune elemental traits; SR 12

OFFENSE
Speed fly 30 ft. (good)
Melee 6 tendrils +19 (0 plus energy melt)
BAB +15; CMB +5; CMD 16
Special Attacks Energy melt, energy burst, opposite contact, spell immunity
Feats 8

STATISTICS
Str 19, Dex 11, Con 20, Int 14, Wis 14, Cha 14
Skills: Hide +9, Knowledge (any one) +8, Perception +12, Stealth +9, Sense Motive +8
Feats Ability Focus (energy melt), Alertness

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