Background Di Mika

Character Sheet

Mika, CR 13
Male middle-aged Baklunish human ranger 14
CG medium humanoid (human)
Init +3, Senses Perception +6
AC 21, touch 17, flat-footed 17 (+5 armor, +3 dexterity, +1 ring, +1 amulet, +1 dodge); Combat Expertise
hp 181 (14d10+70)
Fort +14, Ref +12, Will +9; Evasion, Improved Iron Will
Spd 30 ft.; Woodland Stride, Swift Tracker
Melee +2 adamantine longsword +19/+14/+9 (1d8+5/19–20)
Melee dagger +17/+12/+7 (1d4+3/19-20)
Ranged +2 composite longbow +20/+15/+10 (1d8+3/19-20); 20 arrows
Ranged +2 composite longbow +22/+13/+8 (1d8+5/19-20); 15 arrows +2
Special Attacks +4 bonus vs. giants, +2 bonus vs. evil outsiders; Quarry, Shot on the Run, Far Shot, Point Blank Shot, Precise Shot, Critical Focus, Deadly Aim, Mounted Combat, Mounted Archery
Ranger Spells Prepared (CL 11th):
4th - nondetection
3rd - darkvision
2nd - protection from energy, cure Light wounds, wind wall
1st - read magic , pass without trace, jump. alarm
Str 17, Dex 17, Con 20, Int 11, Wis 17, Cha 13
Base Atk +14; CMB +17; CMD 29
Feats Endurance, Shot on the Run, Far Shot, Point Blank Shot, Precise Shot, Combat Expertise, Critical Focus, Deadly Aim, Dodge, Iron Will, Improved Iron Will, Mounted Combat, Mounted Archery
Skills, Everyman Acrobatics +3, Appraise +0, Bluff +1, Climb +11, Craft (Traps) +6, Craft (Bows) +9, Diplomacy +1, Disguise +1, Escape Artist +3, Fly +3, Heal +12, Intimidate +6, Perception +6, Perform +1, Ride +10, Sense Motive +3, Stealth +14, Survival +16, Swim +9; Skills, Trained Only Handle Animal +11, Knowledge (Dungeoneering) +6, Knowledge (Geography) +11, Knowledge (Local) +5, Knowledge (Nature) +11, Spellcraft +8; Armor check -1/-2; Endurance
Languages Common, Wegwiur, Abyssal
SQ Favorite Enemy, Track, Wild Empathy, Favored Terrain, Camouflage
Combat Gear +2 arrows (15), arrows (20)
Other Gear +2 adamantine long sword, dagger, explorer's outfit, +2 studded leather armor, amulet of natural armor +1, ring of protection +1, +2 composite longbow, periapt of wisdom +2
Favorite Enemy (Ex): Giants, Outsiders (Evil); He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Track (Ex): +7 bonus to Survival (+22 total) to follow tracks.
Wild Empathy (Ex): Like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20+15 to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
Combat Style Feat, Archery (Ex): Shot on the Run, Far Shot, Point Blank Shot, Precise Shot as bonus.
Favored Terrain, Plains, Mountains, and Forest (Ex): The ranger gains a +6/+4/+2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
Hunter’s Bond (Ex): n/a, since Tam Tur is now dead.
Woodland Stride (Ex): Mika may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect him.
Swift Tracker (Ex): Beginning at 8th level, a ranger can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.
Evasion (Ex): When he reaches 9th level, a ranger can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the ranger is wearing light armor, medium armor, or no armor. A helpless ranger does not gain the benefit of evasion.
Quarry (Ex): At 11th level, a ranger can, as a standard action, denote one target within his line of sight as his quarry. Whenever he is following the tracks of his quarry, a ranger can take 10 on his Survival skill checks while moving at normal speed, without penalty. In addition, he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. A ranger can have no more than one quarry at a time and the creature’s type must correspond to one of his favored enemy types. He can dismiss this effect at any time as a free action, but he cannot select a new quarry for 24 hours. If the ranger sees proof that his quarry is dead, he can select a new quarry after waiting 1 hour.
Camouflage (Ex): A ranger of 12th level or higher can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn’t grant cover or concealment.

Other stats

Traits, Wegwiur: Bonus language (Abyssal)
Religion: Istus, Geshtai, Xan Yae
XP: 500.000
Età: 45 anni


Mika è fortemente legato alla tribù ed ai principi della famiglia. Ha avuto tre mogli, tutte morte durante le guerre. I suoi figli sono attualmente cresciuti dall'interà tribu.
Il canto e la danza sono per lui piu che semplici divertimenti, ed hanno un valore propiziatorio. In compagnia con non-nomadi però, non ama mostrarsi intento in questi atti.
E' fortemente attaccato al sua cavallo, con il quale ha un legame quasi sacro.

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