Background Di Fonkin Hoddypeak

Presented below is a stat block for Fonkin Hoddypeak in 596 CY. It is based upon the stats given for the original tournament player character named Fonkin Hoddypeak in G1-3: Against the Giants, by Gary Gygax. For those who do not have access to this out-of-print module, Fonkin was a high elf fighter 5/magic-user 8 under 1st ed. AD&D rules. The version presented here seeks to optimize Fonkin while retaining the spirit of the original PC. The total value of Fonkin's possessions as presented here are somewhat higher than the average listed in Table 5-1: Character Wealth By Level, on page 135 of Dungeon Master's Guide.

Male high elf fighter 1/wizard 5/eldritch knight 8
CG Medium humanoid (elf)
Init +4; Senses low-light vision, permanent darkvision 60 ft., permanent see invisibility; Listen +1, Spot +1
Languages Common, Elven, Giant, Goblin, empathic link, permanent tongues
22 (+4 Dex, +6 armor, +2 deflection), touch 16, flat-footed 18; Dodge, Mobility
hp 92 (14 HD)
Immune magic sleep effects
Resist +2 on saving throws against enchantment spells and effects
Fort +12, Ref +7, Will +5
Speed 30 ft. (6 squares)
Melee +2 adamantine longsword +16/+11/+6 (1d8+5/19-20)
Ranged composite longbow [+2 Str bonus] +17/+12/+7 (1d8+3/x3) with +1 arrows
Base Atk +11; Grp +13
Atk Options Combat Expertise, Spring Attack
Combat Gear 6 javelins of lightning (DC 14), 2 potions of cure serious wounds, potion of fly, potion of haste, scroll of continual flame, scroll of hold monster (DC 17), scroll of shield, 2 scrolls of teleport
Wizard Spells Prepared (CL 12th):

  • 6th — globe of invulnerability, greater heroism
  • 5th — break enchantment, teleport x2
  • 4th — confusion (DC 18), fire shield, greater invisibility, stoneskin
  • 3rd — dispel magic, fly, haste, protection from energy, suggestion (DC 17)
  • 2nd — bear’s strength, bull’s endurance, cat’s grace, fox’s cunning, Melf’s acid arrow (+15 ranged touch, +4 rounds)
  • 1st — feather fall, identify, mount, shield, true strike
  • 0 — detect magic, mage hand, prestidigitation, read magic

Abilities Str 15, Dex 18, Con 16, Int 18, Wis 9, Cha 18
SQ familiar, share spells
Feats Combat Casting, Combat Expertise, Craft Magic Arms and Armor, Dodge, Mobility, Quick Draw, Scribe Scroll, Spring Attack, Weapon Focus (longsword), Weapon Focus (longbow)
Skills Concentration +19, Craft (weaponsmithing) +16, Hide +9, Knowledge (arcana) +20, Knowledge (dungeoneering) +20, Move Silently +9, Ride +14, Spellcraft +22, Swim +14
Possessions combat gear plus +2 adamantine longsword, composite longbow [+2 Str bonus], 50 +1 arrows, ring of protection +2, ring of regeneration, boots of elvenkind, bracers of armor +6, cloak of elvenkind, spell components
Spellbook spells prepared plus 0 — acid splash, arcane mark, dancing lights, daze, detect poison, disrupt undead, flare, ghost sound, light, mending, open/close, ray of frost, resistance, touch of fatigue; 1st — burning hands, color spray, comprehend languages, detect secret doors, detect undead, expeditious retreat, mage armor, magic missile, magic weapon, protection from chaos/evil/good/law, ray of enfeeblement, reduce person, silent image, sleep, summon monster I; 2nd — arcane lock, continual flame, darkness, darkvision, glitterdust, invisibility, knock, locate object, minor image, mirror image, protection from arrows, scorching ray, spectral hand, spider climb, summon monster II, web; 3rd — arcane sight, displacement, fireball, gaseous form, heroism, hold person, keen edge, lightning bolt, major image, nondetection, summon monster III, tongues, water breathing; 4th — animate dead, bestow curse, charm monster, dimension door, enervation, lesser globe of invulnerability, locate creature, remove curse, scrying, summon monster IV; 5th — Bigby’s interposing hand, cone of cold, passwall, permanency; 6th — disintegrate, mass suggestion, Tenser’s transformation

PS: stats stolen from "Kelanen" at canonfire ( Just copied here for easier reference during gaming sessions.

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